» ‘The big myth about Android tablets’

Writing for TabTimes, my experience with the first generation Nexus 7 (via Ben Bajarin and Colin Crawford):

Android tablets age faster than iPads

I find my three-year-old first-generation iPad still highly usable and my one-year-old first-generation Nexus 7 barely usable. You pay more for an iPad because you get more out of an iPad. You see this with iPhones and with Macs, too. They may cost more, but they hold their value better.

» Sad trombone

Alas, the Ubuntu Edge Indiegogo project failed to meet its $32 million goal. By $19 million. Please make your own “open always wins” joke.

» Why the iPhone 5C?

Ben Thompson notes why Apple has to change the game from its high margin, …this model by definition relied on carrier subsidies,

His guesses on the mix of models and prices are interesting, too.

» One device to rule them all?

Over at Macworld, I talk about the differences between people who dream of having one device that does it all and Apple’s philosophy on devices:

There are people who dream of having one device that they can use in every instance, and there are, well, the rest of us.

That’s a fundamental philosophical difference currently being presented by Apple and its competitors: Apple makes devices that it believes are better suited to particular use cases, while others—such as Microsoft—say that one device alone can do it all.

» ‘A mild clarification’

David Chartier responds to my mild defense of in-app purchases.

There are plenty of examples of in-app purchases used in a variety of reasonable ways to provide a pleasant, tiered experience for consumers and a reasonable revenue model for developers. I applaud them, and I would really like to see most app revenues get some breathing room. But a large and seemingly growing portion of in-app purchase experiences are not providing a product or service.

Very true. In addition to mildness, my defense is not a blanket one.

A very mild defense of in-app purchases

OK, I guess I’ll be the one.

I come not to praise in-app purchases but to not bury them.

Really, I hate the in-app purchase racket. I hate how it’s abused by so many developers. I will always favor an app that has a list price and no in-app purchases over one that’s going to nickel and dime me or even just make me pay to unlock levels or features.

The in-app purchase racket preys on people like the lottery. Pay another dollar and maybe you could win today! Oops, not today! Well, see you tomorrow!

Turns out, surprise, a lot of people like the freemium model (via TUAW):

“However, when asked, the majority of heavy spenders endorse that they are satisfied with the purchases made in the mobile games on which they spend the most money.”

Well, sure. Ask a heroin addict and they’ll probably tell you the same. In-app purchases are just like the proverbial drug pusher, giving the first go round away for free in order to get you hooked with each subsequent high giving the promise of an even better one the next time.

But let’s assume you aren’t a victim and you can resist the siren’s song of the in-app purchase. If I don’t spend any more than I would have for the app previously, why should I care about the mechanism?

Actually, even that’s not right.

What we should be asking is simply whether or not we’re spending what the app is worth. We’ve spent a lot of time decrying the race to the bottom in app pricing. Now we’re complaining because app developers have found a way to make more money.

Not surprisingly, the study cited above says the freemium model works out well for developers. Almost exclusively, of course, it’s all the wrong developers. Because the good ones, the ones we like and go drinking with at WWDC, would rather drag a nail across a Retina MacBook Pro than go freemium.

My son is nine years old and I’ve lost track of the number of freemium games I’ve downloaded for him since I decided to give into this rough beast and let it slouch toward Tacoma, WA to be born again and again. But the amount he spends on games is the same as it’s always been, coming from his allowance, money he’s earned or random acts of kindness from me.

That’s obviously not the case for a lot of people. You can find stories of people who’ve spent their life savings on Candy Crush and now beg on the streets. But my wife and son both play the game and only my son has ever paid anything for it, and even then only $1.99. Surely it’s worth that.

I am currently making my way slowly and carefully through my first freemium game: Plants vs. Zombies 2. I’m not opposed to spending maybe $10 on it. In a world where desktop games cost up to $60 and console games maybe $40, it seems like a good mobile game should be at least worth that much. So far I’ve spent nothing.

If you’re not the addictive type, freemium games can be played without getting screwed. Just like with gambling, though, decide how much you want to lose and leave the rest of your money at home.

» How much money did Amazon really lose?

Richard Dunlop-Walters conducts an in-depth analysis of how much Amazon’s outage on Monday morning really cost the company. You know, give or take a few billion.

» Design school dropouts

CNet’s Rick Broida says’s next month’s iPhone better be bigger… or else! No concerns about pixel density or other features. JUUUUST BIIIIIIGER.

Bonus points to the commenter who describes his “regrettable” switch from BlackBerry to the iPhone and all the “awesome features” he’s missing, like a physical keyboard.

WHAT DO WE WANT?

BIGGER!

WHEN DO WE WANT IT?

PHYSICAL KEYBOARD!

Matters of size

I’ve previously pooh-poohed (yes, I just wrote that and I’m a grown-ass man) the need for Apple to make a larger phone, pretty much for the reason Rene Ritchie lays out in this piece.

Big phones are nowhere nearly as popular as people – especially tech geeks – think they are, at least not in North America.

Still, with the 3.5 inch iPhones seemingly fading into the sunset soon, it does seem like we might see a larger than 4-inch model within the next year or two. Personally, I have no interest in a larger for larger’s sake iPhone (this is why I have an iPad), although I am interested in an iPhone with better battery life. As Ritchie notes, if Apple does ship an iPhone with a larger screen, you shouldn’t expect it to be just an iPhone with a larger screen.

From a business perspective, as long as Apple’s not shifting to maintaining a plethora of models, I have no qualms with a larger model. As Craig Hockenberry says, these things have to be managed.

Basically, Apple creates a pipeline that produces devices at an amazing rate. And it’s a finely tuned machine with a lot of inertia. You don’t just walk in and say, “Hey, let’s change the screen!”

So, despite my history with the idea, I can see it happening. I don’t, however, see a need to rush.

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